Mager Kamel Aquino
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Mager Kamel Aquino

Senior Character Artist
Montréal, Québec, Canada

About

Senior Digital Character Artist with experience in the AAA game industry, focusing on 3D character modeling and production support for narrative characters, main characters, and NPCs.

Throughout my professional journey, I have had the privilege to work within talented teams, learning from their expertise and contributing where needed to help support early-stage projects and late-stage productions.

Outside of production, I dedicate time to personal projects to explore different creative ideas, visual storytelling through art direction decisions, and technical learning to keep refining my craft.

I also train daily with AI models to master them: what each one can do, where its limits are, and how to apply it to my ideas and to work of any kind. With them I build tools of every type, 2D art, 3D art, videos, technical tools for specialized programs, documentation and writing. I work mainly with Claude by Anthropic (its model family and Claude Code), OpenAI ChatGPT models, Higgsfield, Perplexity and Gemini, and I also use Kimi, GLM-5.3, Grok, DeepSeek and others.

I create both with and without AI, to stay current through this technological surge and its transitions. Transparency is my rule: whenever AI is used in a tool, an artwork, a video or a document, I state it. When a concept art was made with AI, it is labelled.

Top skills
ZBrushAutodesk 3ds MaxMarvelous DesignerSubstance PainterBlender

Experience

Senior Character Artist | Fairgames | SONY
Haven Studios Inc · Permanent Full-time
Aug 2021 - Aug 2026 · 5 yrs 1 mo
Montreal, Quebec, Canada · Hybrid

Collaborated with the art team since early production to support character goals, working under the guidance of the project creative and art direction to contribute to early 3D concepts and test models for visual inspiration.

Ubisoft Montréal
Permanent Full-time · 4 yrs 2 mos
Montreal, Quebec, Canada
Senior Character Artist | Tom Clancy’s Rainbow Six Project
Jun 2020 - Aug 2021 · 1 yr 3 mos
Hybrid

Joined the core team during pre-production to help develop an early version of the main protagonist, delivering high-resolution assets within franchise guidelines.

Senior Character Artist | Assassin's Creed Valhalla
Feb 2020 - Jun 2020 · 5 mos
Hybrid

Assisted the character art team late in production with high-resolution modeling, texturing, baking for some main narrative heads.

Senior Character Artist | Unannounced Project
Jul 2017 - Feb 2020 · 2 yrs 8 mos
On-site

Worked alongside the character team on hard-surface modeling, organic modeling, texturing, and 3D concepting tasks.

Practical Lab Instructor | Le Campus ADN
Le Campus ADN · Contract Part-time
Dec 2020 - Mar 2021 · 4 mos
Montreal, Quebec, Canada · Hybrid

Helped the main theory professor and his course with the character art practical lab, providing direct computer-lab support to answer student questions and assist with their 3D modeling workflows.

Ubisoft Montréal
Permanent Full-time · 8 yrs 9 mos
Montreal, Quebec, Canada · On-site
Senior Character Artist | Watch Dogs 2
Sep 2014 - Apr 2015 · 8 mos

Worked with the character team on main and narrative characters under technical constraints.

Senior Character Artist | Far Cry 4
Aug 2014 - Sep 2014 · 2 mos

Joined the character art team late in production to assist with the development of some narrative characters and NPCs.

Senior Character Artist | Watch Dogs
May 2012 - Jul 2014 · 2 yrs 3 mos

Worked with the character team on main and narrative characters within production pipeline constraints.

Senior Character Artist | Unannounced Project
Aug 2010 - Aug 2012 · 2 yrs 1 mo

Worked with the Art Director and a concept artist during pre-production, utilizing provided Egyptian historical references to help translate concepts into the initial 3D visual style execution.

Senior Character Artist | Assassin's Creed III
Feb 2012 - Mar 2012 · 2 mos

Joined the character art team late in production to assist with the modeling of one secondary narrative character.

Character Artist | Unannounced Project
Aug 2009 - Aug 2010 · 1 yr 1 mo

Worked with the team to assist with modeling for the main protagonist and supported various digital sculpture projects.

Junior Character Artist | Tom Clancy’s Splinter Cell: Conviction
Aug 2006 - Aug 2009 · 3 yrs 1 mo

I started as a Junior Character Artist assisting highly talented senior character artists with props and NPCs, and was trusted over time to work alongside them on main and co-op narrative characters.

Special thanks to Pascal Beaulieu, Hau Nghiep Phan, Daniel Bordeleau, Jacques Marcoux, Jean-Francois Arseneau, The Chinh Ngo, and all the team for their deep passion for the craft, generous knowledge sharing, and invaluable artistic and technical guidance that truly launched my professional journey and deepened my passion for character art.

Education

NAD, School of Digital Arts, Animation and Design - UQAC
3D animation and Design for Video Games, Character Modeling Art
2004 – 2005

I have experience in various aspects of 3D work, having explored every facet, but I've found my expertise in character modeling.

Courses

Design and 3D animation for video games
Associated with NAD, School of Digital Arts, Animation and Design - UQAC

Languages

English
Professional working proficiency
French
Full professional proficiency
Spanish
Full professional proficiency

Art Portfolio

Characters, creatures and 3D concepts, from AAA production to personal work. Tap a cover to open the project. Any work made with AI carries the label AI-ASSISTED.

Ideas Portfolio

Ideas I am building, shown at every stage. Each one has its vision, its blueprint and its progress. The ones that work can be opened and tested here.